Manfred Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is portly but not overly obese. His silver hair is cut jaggedly and amateurishly. His blue eyes peer out from beneath his broad pastel hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He got into the Barkeep business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To be a Dyer again; and expand his business
Flaws: Antagonistic. Bonds: Guardian, Job, Attractive. Occupation: Barkeep
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 30 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp).
John Home, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is generally well dressed albeit a few years behind the times. His white hair is cut short with large spiked bangs in the front. He has brown eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the north, but his parents moved at a very young age to the west. He went to a religious school and was inspired by the priests there in charitable deeds. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels threatened by others; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Immigrant, Religious. Occupation: Healer
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
Hubert Yardley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a simple grey robe with brown stripes complete with hood. His blonde hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is calm most of the time but flees social interaction. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.
Motivation: To unite with his sister; and money/treasure
Ideals: Philantrophist, Gifted. Flaws: Ugly, Shy, PTSD. Occupation: Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Ernest Acton, Male Human [Permalink]
Personal [hide]
Description: He wears a violet shirt with thin brown vertical stripes and blue pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is lengthy. His violet eyes are passionate and lively.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Apothecary
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: Tiger eye turquoise (14 gp). Azurite (14 gp). Violet garnet (1400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Cory Home, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). He has white hair. He wears large thick round spectacles.
Personality: His tongue was cut out and he uses sign language. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Cory was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Further expansion of business; and to be a butcher again
Ideals: Optimist. Flaws: Disease, Racist. Bonds: Immigrant, Job. Occupation: Brewer
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 800 gp.
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