Odo Webley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses like a well dressed Servant does. His brown hair is heavily combed to the left. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Servant arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Attractive, Rich. Occupation: Servant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 10 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 29000 cp. Red spinel (70 gp). 1 Minor magic item.
Hunter Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also has developed a complete distrust of the Sailor profession.
History: Hunter was born in the west. At a young age he loved to build and create. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Ploughman for hire.
Motivation: To be a Sailor again; and wants to open a new tavern
Ideals: Persistence. Flaws: Secretive, Depressed. Bonds: Attractive, Poor, Job. Occupation: Ploughman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 51 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 9000 sp.
Trym England, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who has the majority of his body covered in plate. His golden hair is long and unkept. His eyes are a pleasant green.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy, self-centered, vain, and jealous.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his music dream.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Artistic, Impeccable. Flaws: Ugly, Selfish. Occupation: Bather
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 46 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: Brown-green garnet (40 gp).
Jocelyn Sheldon, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He wears a wide-brimmed hat to cover his moderate length red hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is calm most of the time but flees social interaction. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jocelyn took refuge in the large cave and found the beat up sword and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He's repulsed by the PC.
Flaws: Shy, Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Interpreter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Gold and topaz bottle stopper cork (700 gp). Gold dragon comb with red garnet eye (700 gp).
Kody Snape, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears light armors faded through time and improper care. His auburn hair is unkempt and raggedy. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. He has a small toy that he constantly fidgets with.
History: Born in the south his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: To be a Spice Merchant again; and he is unsatisfied with his job
Flaws: Ugly, Addict. Bonds: Poor, Job. Occupation: Detective
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 49 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1100 gp. Aquamarine (1600 gp). Fiery yellow corundum (900 gp).
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