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NPC Generator

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Advanced [show]


Gerard Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Gerard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal singing training, and achieved minor success. He left for the north, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist, Artistic. Flaws: Hedonist. Bonds: Immigrant, Slave. Occupation: Barber

Voice: Eastern European accent

Attributes [hide]

Gerard Stansfield, Male Human Barbarian 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 39 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)17 (+3) 9 (-1)17 (+3)
Skills Animal Handling +2, Performance +6
Senses Passive Perception 9
Languages Common, Draconic, Undercommon, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2

Possessions: 600 gp. Golden circlet with four aquamarines (3000 gp). A roughly beaten golden orb (150 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Clifford, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is knotted and matted. His eyes are amber and he is always smoking a pipe.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a cook and was forced into it by his family

Ideals: Persistence. Bonds: Guardian, Adventurer, Family. Occupation: Cook

Voice: Voice breaks

Attributes [hide]

Arnold Clifford, Male Human Cleric 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 gp. 1 Breastplate. 1 Masterwork Light wooden shield.


Social Check DCs


Jocelyn Sutherland, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large green mantle and cape that has been intricately interwoven into his brown robe. His blonde hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He acts crazy and hedonistic. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Gifted. Flaws: Hedonist, Impulsive. Bonds: Immigrant. Occupation: Stylist

Voice: Low rumbling, strings words together

Attributes [hide]

Jocelyn Sutherland, Male Human Fighter 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 17 (+3)8 (-1)
Skills Stealth +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown tunic with black highlights, and long blue pants that bunch up around his shoes. His golden hair is cut jaggedly and amateurishly. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses divination through singing.

History: Born in the north to a Butcher, Gomory learned a great deal about his mother's area of expertise. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to raise his children well; and doesn't want to be a butcher and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Butcher

Voice: Thin and wheezing

Attributes [hide]

Gomory Bradshaw, Male Human Wizard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)14 (+2) 15 (+2)9 (-1)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heward Walcott, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tight fitting green shirt and pants. His blonde hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heward took refuge in the large cave and found the beat up rapier and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor, Nature. Occupation: Weaver

Voice: Voice breaks

Attributes [hide]

Heward Walcott, Male Human Warlock 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 10000 cp.


Social Check DCs

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