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NPC Generator

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Advanced [show]


Frederick Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely green suit with grey socks and a vest with buckled shoes. His white hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to loving parents in a slum to the west. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Sensitive. Bonds: Poor. Occupation: Healer

Voice: Pronounces O like U

Attributes [hide]

Frederick Ainsworth, Male Human Druid 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)17 (+3) 13 (+1)6 (-2)
Skills Deception +0
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 18000 cp.


Social Check DCs


Alex Easton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long black beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Passionate. Flaws: Ugly. Bonds: Rich, In love. Occupation: Blacksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alex Easton, Male Human Cleric 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 3 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 4 (-3)11 (+0) 11 (+0)13 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Trym Rodney, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears many layers of old clothing at all times. He has a red handlebar mustache and slicked back red hair. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He invites people to come help in his community garden.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Trym has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Ugly, Mundane, Disease, Insomniac. Bonds: Poor. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Trym Rodney, Male Human Warlock 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)5 (-3) 11 (+0)15 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 gp.


Social Check DCs


Wymar Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it, and carries maces. His brown hair is matted, messy, and big. His hazel eyes peer out from beneath his broad pastel hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a minor phobia of water and hates getting wet.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with unlife at a very young age, Wymar has worked very hard to control his curse. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Disease, Fearful. Bonds: Military. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Wymar Wedgwood, Male Human Ranger 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Gerald Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered shield and tarnished whip as well. His red hair is cut short with large spiked bangs in the front. He has several tiny opal earrings on each ear.

Personality: Gerald wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gerald was born in the east. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Disciplined, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Cartwright

Voice: Spits words with contempt

Attributes [hide]

Gerald Cornish, Male Human Wizard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2900 sp.


Social Check DCs

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