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NPC Generator

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Advanced [show]


Trym Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely white suit with pastel socks and a vest with buckled shoes. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is greasy and uncared for. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great joy in being the best Adventurer in town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Adventurer.

Motivation: He is greedy; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Job, Slave, Rich. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Trym Marlee, Male Human Expert 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)9 (-1) 11 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Tim Stapleton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He keeps his chestnut hair in a flapper bob. His eyes are brown and beady.

Personality: Prone to second guessing himself, he comes off as nervous. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast island. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Religious, Nature. Occupation: Bookbinder

Voice: German accent

Attributes [hide]

Tim Stapleton, Male Human Aristocrat 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 17000 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trey Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and violet, and wears rings and necklaces with large, colorful gems. His hair is black, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the east, but his parents moved at a very young age to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Insane, Depressed. Bonds: Rich, Attractive, Immigrant. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

Trey Beckwith, Male Human Druid 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 20 pp. Sardonyx (60 gp). Aquamarine (800 gp). Rose (60 gp).


Social Check DCs


Gerald Springfield, Male Human [Permalink]

Personal [hide]

Description: A 5'0" northern man, he wears silk and lounges about seductively. He has a very tight haircut. His eyes are likewise blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 11 years.

Motivation: To protect his home; and he is greedy

Ideals: Gifted. Bonds: Attractive, Guardian, Rich, Job. Occupation: Miller

Voice: Boston accent

Attributes [hide]

Gerald Springfield, Male Human Druid 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)8 (-1) 5 (-3)15 (+2)
Skills Medicine -1, Perception -1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 500 sp.


Social Check DCs


Gunter Bristol, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is cut short with large spiked bangs in the front. He has several tiny amber earrings on each ear.

Personality: Calm and collected, he is a well trained Locksmith. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his mother and his sister before him, after school he went straight into learning to become a Locksmith. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To be a Bather again; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Mentor. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Gunter Bristol, Male Human Sorcerer 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)14 (+2) 10 (+0)10 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 10
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 500 gp. Amethyst (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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