Gunter Northcott, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is kept up in a ponytail inside a feathered hat. He wears an eyepatch.
Personality: He has a massive crush on the younger sibling of the Crown-heir who has hired him part-time. He is lazy, self-centered, vain, and jealous.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered south to less war torn lands. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's in love.
Flaws: Ugly, Selfish, PTSD. Bonds: Has a crush, Rich. Occupation: Crown-heir
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Roland Allerton, Male Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this eastern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a top hat to cover his moderate length red hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Athletic. Flaws: Addict, Antagonistic, Shy. Bonds: Adventurer. Occupation: Adventurer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp.
Trey Fulton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. He wears his golden hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irascible and easily irritated. He is able to make almost anything out of random pieces of junk.
History: Sold as a small child to a slaver, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He is greedy; and someone believes him a fraud
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Enemies, Rich. Occupation: Dyer
Voice: Italian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Druidic
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: Emerald (800 gp).
Thomas Oakley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Optimist. Flaws: Fearful, Disease, Insane. Bonds: Adventurer. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Bullseye lantern. 1 Masterwork manacles. 1 Masterwork Thieves’ tools.
Ralf Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of lances, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is blonde, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Ralf never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Attractive, In love. Occupation: Mayor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
Possessions: 600 gp.
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