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NPC Generator

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Advanced [show]


Richard Halsey, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He wears his blonde hair down. His eyes are blue and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Richard took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Unemployed

Voice: Smoker's lung

Attributes [hide]

Richard Halsey, Male Human Warrior 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5

Possessions: 46000 sp.


Social Check DCs


Gunter Emsworth, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears baggy grey pantaloons and a violet scarf. He has a long black beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. Gunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Gunter studied abroad. His mother was a mechanic, and taught him how to fix just about anything. He was granted arcane powers by his dying brother.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted, Persistence. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Bricklayer

Voice: Mousy voice

Attributes [hide]

Gunter Emsworth, Male Human Expert 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Common, Ignan, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Lewis Weld, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a lot of dark rich colors, with gold accents. He has styled his brown hair well, parting it to the right. He has gleaming, smiling violet eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a white middle class family as the only child. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Logical, Fighting. Flaws: Mundane. Bonds: Attractive. Occupation: Soapmaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Lewis Weld, Male Human Ranger 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 90 pp. Amber (40 gp). Freshwater pearl (16 gp).


Social Check DCs


Charles Hadlee, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and wears a green broad hat and green clothes. He has a long golden beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Carter, but he was a colossal failure. He struck the Barber job and began his own company from there.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants revenge against illithids

Flaws: Ugly, Sensitive. Bonds: Enemies, Rich, Job, Slave. Occupation: Barber

Voice: Speaks with back of mouth

Attributes [hide]

Charles Hadlee, Male Human Sorcerer 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Aquamarine (1200 gp). Peridot (50 gp). Eye agate (14 gp). Citrine (50 gp). 1 Minor magic item.


Social Check DCs


Hubert Mori, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his flail. He has a small bristly mustache and wavy chestnut hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he acts the brute, he is far gentler than he would appear. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He moves from town to town, unable to find a place to settle.

Motivation: To be a Shoemaker again; and wants to open a new tavern

Ideals: Fighting. Bonds: Military, Job, Immigrant. Occupation: Bellfounder

Voice: Pronounces difficult words wrong

Attributes [hide]

Hubert Mori, Male Human Commoner 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 8 (-1)11 (+0)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 60 pp.


Social Check DCs

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