Lewis Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his hand crossbow. His moppish white hair is in a traditional bowl cut. His eyes are a pleasant violet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.
History: Born in the south his family was never financially stable. He was taken as a slave by a traveling circus and forced to perform He got away from his former life and has fallen to alcoholism.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to raise his children well
Ideals: Joker. Flaws: Addict. Bonds: Poor, Slave. Occupation: Mayor
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 48000 sp.
Aldous Mitchell, Male Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this northern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is golden and curly. His green unseeing eyes seem to look past you.
Personality: He is business-like. He takes instructions and follows them to the letter. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in the north. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers.
Ideals: Athletic, Professionalism. Flaws: Disease. Bonds: Family, Immigrant, Rich. Occupation: Sculptor
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnoll, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Balimaar Walpole, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is auburn, silky, and of moderate length. He has violet eyes and a red hat with a brown feather.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His martial abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Attractive, In love. Occupation: Apothecary
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
Possessions: 100 gp.
Tim Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is renowned for his bright tan suits and hats. His chestnut hair is lengthy. His violet eyes have a joyful gleam in them most of the time.
Personality: A deeply religious man he believes everything happens for a reason. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Tim hails from a village terrorized by giants. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their son. He worked as a Assassin, and he later adopted a second son.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has a crush on the local bowyer
Bonds: Religious, Enemies, Job, Family, Has a crush. Occupation: Assassin
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 29 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 9 (-1) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 1600 gp. Chalcedony (60 gp). Star ruby (500 gp). Citrine (60 gp). Carnelian (60 gp).
Everard Tatum, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears silk and lounges about seductively. He wears his hair in dreadlocks. This gray eyed southerner is not easily forgotten.
Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a xeno-phobe, disliking non-Humans.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Human compassion.
Ideals: Extrovert. Flaws: Racist, Mundane. Bonds: Attractive, Poor. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 9 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 7000 cp.
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