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Advanced [show]


Percival Barney, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case, and a wedding ring on his left hand. His silver hair has been sun bleached extensively. His eyes are hazel and catlike.

Personality: He loves telling others what to do and how they should feel about things. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a necromancer, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and wishes to resurrect an old love

Ideals: Opinionated, Fighting. Flaws: Impulsive. Bonds: In love, Mentor. Occupation: Ploughman

Voice: Boston accent

Attributes [hide]

Percival Barney, Male Human Sorcerer 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)12 (+1) 12 (+1)17 (+3)
Skills Performance +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: Just what you see.


Social Check DCs


Shane Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast forest. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break

Ideals: Persistence, Fighting. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Shane Davenport, Male Human Ranger 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Perception +3, Stealth +6
Senses Passive Perception 16
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 400 gp. Golden yellow topaz (1100 gp). Black pearl (1100 gp).


Social Check DCs


Everard Woods, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in red turtlenecks beneath a brown coat with tan slacks. His red hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is extraordinarily eccentric. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Everard lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero

Flaws: Insane, Disease. Bonds: Poor, Family, Adventurer. Occupation: Sellsword

Voice: Sore throat, cough

Attributes [hide]

Everard Woods, Male Human Warrior 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)9 (-1) 13 (+1)7 (-2)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Brown-green garnet (60 gp). 1 Minor magic item.


Social Check DCs


Gerald Walpole, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is singed and shortened. His face is scarred and worn.

Personality: He is overprotective of those who hire his services. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To settle down with his crush.

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Guardian, Has a crush. Occupation: Doctor

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Walpole, Male Human Druid 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 100 gp.


Social Check DCs


Percival Skelton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears grey trousers with black and white striped suspenders. He wears various colorful collared shirts. His silver hair is styled in orderly dreadlocks. His brown eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.

History: He was born in a small plains village. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and a strong sense of loyalty to human people

Ideals: Opinionated, Impeccable. Flaws: Addict, Racist. Bonds: Nature. Occupation: Seamstress

Voice: Low range voice

Attributes [hide]

Percival Skelton, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)17 (+3) 16 (+3)10 (+0)
Skills Nature +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 2 Antitoxin. 6 Acid flasks.


Social Check DCs

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