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Advanced [show]


Everard Tenley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is drawn into a tight pony tail with a clover scrunchie. His fierce amber eyes like to dwell on things.

Personality: Calm and collected, he is a well trained Hunter. He believes the world needs to unite to get rid of brigands once and for all.

History: The child of a Sculptor, who enjoyed hunting, Everard was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he wants revenge against brigands

Ideals: Entrepeneur. Bonds: Job, Enemies, Nature, Rich. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Everard Tenley, Male Human Monk 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 7 (-2)14 (+2) 11 (+0)9 (-1)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. Moss agate (7 gp).


Social Check DCs


Alex Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is chestnut and curly. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their daughter. He worked as a Mercenary, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and he is greedy

Ideals: Joker. Flaws: Ugly, Disease, Insomniac. Bonds: Rich, Family. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Alex Tewksbury, Male Human Warrior 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)8 (-1) 12 (+1)16 (+3)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 300 gp. 1 Full Plate. 1 Masterwork studded leather. 1 Masterwork Light steel shield. 1 Darkwood Buckler.


Social Check DCs


Hunter Rayden, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears tattered old clothes. His golden hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is frequently practicing swordplay.

History: Hunter was born in the east. At a young age he loved to build and create. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants revenge against goblins; and he wants nothing more than to rejoin the army

Ideals: Justice, Persistence, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Cartwright

Voice: Whispers

Attributes [hide]

Hunter Rayden, Male Human Aristocrat 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 18 (+4)12 (+1) 12 (+1)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1600 sp. Amber (70 gp). Onyx (80 gp). Smoky quartz (80 gp).


Social Check DCs


Bernard Badger, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Disciplined, Logical. Bonds: Adventurer, Immigrant. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Bernard Badger, Male Human Monk 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Peter Nash, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His black hair is knotted and matted. His face is scarred and worn.

Personality: He acts crazy and hedonistic. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Flaws: Ugly, Hedonist. Bonds: Adventurer, Rich. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Peter Nash, Male Human Paladin 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp.


Social Check DCs

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