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NPC Generator

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Advanced [show]


Frederick Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Frederick will drive conversation. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Fletcher father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg; and to get a good night's sleep

Ideals: Extrovert. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Dilettante

Voice: Breathy voice

Attributes [hide]

Frederick Anderton, Male Human Warrior 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)12 (+1) 11 (+0)16 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Superior lock. 1 Disguise kit.


Social Check DCs


Godfrey Mori, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears blue painted combat armor at almost all times, and is pretty ugly. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He loves telling others what to do and how they should feel about things. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Sage business at a young age. A gifted student he started as a Sellsword, but he got bored and became a Sage. He then took over the family business and is one of the better Sage for hire.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Opinionated. Flaws: Ugly, Forgetful. Bonds: Job. Occupation: Sage

Voice: Sensual and smooth

Attributes [hide]

Godfrey Mori, Male Human Fighter 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)4 (-3) 14 (+2)11 (+0)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Wymar Fulton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a brown shirt with thin green vertical stripes and white pants. He has a long golden beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a brothel owner, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Navigator.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Entrepeneur, Fighting. Flaws: Secretive. Bonds: Mentor, Job. Occupation: Navigator

Voice: Speaks through clenched teeth

Attributes [hide]

Wymar Fulton, Male Human Wizard 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)14 (+2) 17 (+3)10 (+0)
Skills Athletics +5, History +4
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: Obsidian (15 gp). 1 Minor magic item.


Social Check DCs


John Jacobs, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a custom-built plate barding that's adorned with grey lining and desert motifs, marred by teas. His hair is auburn and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Adventurer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Nothing but the best is good enough for him; and wants to raise his children well

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Insane. Bonds: Family. Occupation: Soapmaker

Voice: Hard of hearing, loud

Attributes [hide]

John Jacobs, Male Human Warlock 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)11 (+0) 7 (-2)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Just what you see.


Social Check DCs


Drogo Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He keeps his white hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He served in the navy to pay for his family's outstanding loans. Cursed with lycanthropy at a very young age, Drogo has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Ugly, Disease, Insane. Bonds: Poor, Military. Occupation: Carpenter

Voice: Boston accent

Attributes [hide]

Drogo Hornsby, Male Human Barbarian 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)6 (-2) 12 (+1)13 (+1)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 17000 sp.


Social Check DCs

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