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NPC Generator

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Advanced [show]


Hugh Stratford, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His black hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also is a firm believer in the manly ideal.

History: From birth he was tutored by a cruel and relentless mentor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To prove his worth to the world; and to protect his home

Flaws: Shy, Impulsive, PTSD. Bonds: Attractive, Mentor. Occupation: Server

Voice: Mousy voice

Attributes [hide]

Hugh Stratford, Male Human Sorcerer 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 200 gp. Gold dragon comb with red garnet eye (1800 gp). Silver chalice with lapis lazuli gems (70 gp). Gold dragon comb with red garnet eye (1800 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp).


Social Check DCs


Trey Kensley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in an above average manner. His white hair is thinning but still full. His eyes, though not visible through his cowl, are amber.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.

History: Trey was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better world.

Motivation: To be a Body Guard again; and he is unsatisfied with his job

Flaws: Insomniac. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Trey Kensley, Male Human Cleric 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 9 (-1)10 (+0)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Silver holy symbol. 1 Magnifying glass. 1 Silk rope.


Social Check DCs


Bertram Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely yellow suit with white socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He sports a flattop hair cut. His eyes are green.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To settle down with his crush; and wants a kiss

Ideals: Fighting. Bonds: Enemies, Adventurer, Religious, Has a crush. Occupation: Bounty Hunter

Voice: Italian accent

Attributes [hide]

Bertram Marleigh, Male Human Druid 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)16 (+3) 9 (-1)15 (+2)
Skills Intimidation +4, Perception +1
Senses Passive Perception 11
Languages Common, Goblin, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 pp.


Social Check DCs


Wymar Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A 5'7" western man, he usually wears his brown robe and has his pickaxe always slung over his shoulder. He has moderate length blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Around other people he will do his best to conceal his emotions and appear jolly.

History: Wymar was raised in a hard working conservative environment. A gifted student he started as a Mercenary, but he got bored and became a Tanner. He struck the Tanner job and began his own company from there.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and to share knowledge with the world

Ideals: Persistence, Logical. Flaws: Shy. Bonds: Attractive, Job. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Wymar Winterbourne, Male Human Commoner 9
Medium (5'7") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 55 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)16 (+3) 11 (+0)14 (+2)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan, Elven
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1100 gp. Zircon (50 gp). Blue quartz (8 gp). Blue quartz (8 gp). Azurite (8 gp). Carnelian (50 gp). Blue quartz (8 gp). Coral (40 gp). Fiery yellow corundum (1300 gp). 1 Minor magic item.


Social Check DCs


Manfred Clayden, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he is wearing the road beaten gear of a warrior. His chestnut hair is heavily combed to the right. His eyes are likewise blue.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Slave Trader but believes his peers are too gung-ho.

History: The child of a Interpreter, who enjoyed hunting, Manfred was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: He wants to meet his childhood hero; and his relatives are trying to arrange a marriage

Ideals: Fighting, Pacifist. Bonds: Adventurer, Nature, Job, Family. Occupation: Slave Trader

Voice: Eastern European accent

Attributes [hide]

Manfred Clayden, Male Human Monk 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)10 (+0) 10 (+0)9 (-1)
Skills Persuasion +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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