Rolf Tenley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses like a well dressed Marshal does. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Calm and collected, he is a well trained Marshal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Bonds: Job, Attractive, Adventurer, Religious. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: Just what you see.
Dustin Budd, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He is bald on top and has large blonde tufts of hair around his ears. His blue eyes lackadaisically let the world flow into them.
Personality: He has always had a great fascination with Human culture. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised in a island tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Meet up once more with his childhood friend.
Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Adventurer, Nature. Occupation: Courier
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 3000 cp. 1 Breastplate. 1 Half-Plate.
Everard Payton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is dressed in a clean tan cloak covering his clean studded leather. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not believe in violence as a means to an end. He is a dedicated Armorer but believes his peers are too gung-ho.
History: Everard was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Pacifist. Flaws: Selfish. Bonds: Poor, Family. Occupation: Armorer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Good lock. 1 Hourglass.
Cory Blakeley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Body Guard. He has styled his red hair well, parting it to the right. His ears are large.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the north. He was an apprentice working in his father's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult.
Ideals: Opinionated. Flaws: Ugly, Insane. Bonds: Job, Immigrant, Adventurer. Occupation: Body Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Trym Woods, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. He wears his auburn hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Insomniac, Impulsive. Bonds: Attractive, Poor. Occupation: Bounty Hunter
Voice: Squeaky
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. Banded agate (12 gp). Golden pearl (140 gp).
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