Arnold Quinton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his sai. He has wavy white hair. His eyes, though not visible through his cowl, are hazel.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.
History: Arnold was raised in a hard working conservative environment. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He tends to his Engraver job now, and dutifully fulfills any obligations he has.
Motivation: To be a Seamstress again; and he'd like to take his coworkers down a peg
Ideals: Disciplined, Pacifist, Gifted. Bonds: Job. Occupation: Engraver
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +4
Possessions: 300 gp.
Roger Stapleton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. His golden hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: A strong sense of loyalty to Human people; and he wants nothing more than to rejoin the army
Ideals: Justice. Flaws: Racist. Bonds: Attractive, Military, Family. Occupation: Body Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 56 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +5
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Beckwith, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears green trousers with white and blue striped suspenders. He wears various colorful collared shirts, marred by beers. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Balimaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a small toy that he constantly fidgets with.
History: He was born to loving parents in a slum to the west. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Poor, Slave. Occupation: Server
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp.
Aldous Clapham, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. His hair is short and red. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born the only child of a wealthy merchant. His childhood dream was to be a Shipwright, but he was a colossal failure. He became a Bather soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Entrepeneur, Fighting. Bonds: Attractive, Religious, In love, Job. Occupation: Bather
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp.
Rolf Marley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an entirely black suit with tan socks and a vest with buckled shoes. He wears a feathered hat to cover his moderate length auburn hair. His fierce green eyes like to dwell on things.
Personality: He dislikes all the random violence that takes place in the north. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Locksmith mother left him crippled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's looking for his big break; and doesn't want to be a body guard and was forced into it by his family
Ideals: Pacifist. Flaws: Ugly, Secretive, Disease. Bonds: Immigrant. Occupation: Body Guard
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal, Orc, Undercommon, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
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