Lance Breeden, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears tattered old clothes. His right leg appears badly burned and disfigured. His moppish blonde hair is in a traditional bowl cut. This hazel eyed easterner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the east. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Lance was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Lance's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Dyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: Just what you see.
Heward Milton, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a brown coat over a blue low-cut shirt, and a feathered hat upon his head. His clothes are grease stained in places. His black hair is lengthy and is close to two feet long. His blue eyes dart from person to person to random spaces in the air.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and he has comitted a past crime that haunts him to this day
Ideals: Logical. Flaws: Disease, Hedonist. Bonds: Poor, Immigrant. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. 1 Minor magic item.
Lance Middleton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He wears a well pressed and immaculate suit (or dress). His golden hair is braided into rings. His green eyes are slightly larger than normal.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to loving parents in a slum to the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Justice, Fighting. Bonds: Nature, Poor, Religious. Occupation: Sage
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp.
Gerald Wentworth, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he very much looks the part of a Carter. His hair is red and curly. His eyes are violet and catlike.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gerald was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Bonds: Job, Attractive, Rich, Family. Occupation: Carter
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 2700 sp.
Patrick Compton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man very much looks the part of a Banker. With bright white hair and a scraggly beard. His eyes, though not visible through his cowl, are green.
Personality: Calm and collected, he is a well trained Banker. A true patriot, Patrick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Bonds: Job, Military, Nature, Has a crush. Occupation: Banker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp.
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