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Advanced [show]


Kody Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is braided into rings. He is baby faced.

Personality: Kody hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: When he was but 7 years old his parents immigrated from the north. A few years later when the west was not economically sound they moved to his current location. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Tailor again; and wants to open a new tavern

Ideals: Artistic. Flaws: Hedonist. Bonds: Immigrant, Nature, Job. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Kody Cumberbatch, Male Human Druid 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 300 gp. Deep green spinel (130 gp). Obsidian (12 gp). Blue quartz (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. His long golden hair reaches down to his waist. He wears an eyepatch.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Energy wise he seems alert and responsive.

History: Norman lived on a farm with his mother, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Navigator, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent mother

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Family, Mentor. Occupation: Navigator

Voice: Speaks through clenched teeth

Attributes [hide]

Norman Huckabee, Male Human Warlock 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)7 (-2) 10 (+0)11 (+0)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp.


Social Check DCs


Norman Heiser, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. He has a long black beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He also is a firm believer in the manly ideal.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Sabotage a competitor.

Flaws: Impulsive. Bonds: Attractive, Enemies, Mentor, Job. Occupation: Butcher

Voice: Nasally tone

Attributes [hide]

Norman Heiser, Male Human Cleric 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Westcott, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He is tall, broad shouldered and powerfully built. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His green unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a slaver, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Disease. Bonds: Job, Mentor, Slave. Occupation: Soapmaker

Voice: Deep voice with rolling R's

Attributes [hide]

Heward Westcott, Male Human Sorcerer 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 16 (+3)12 (+1)
Skills Deception +3, History +5
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Nicholas Marlee, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears yellow leather gloves, a yellow jacket, and tight pants. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.

History: Nicholas was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: To clean up the streets.

Ideals: Philantrophist. Bonds: Guardian, Poor, Adventurer. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Nicholas Marlee, Male Human Wizard 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)6 (-2) 13 (+1)14 (+2)
Skills Insight +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 pp.


Social Check DCs

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