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NPC Generator

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Advanced [show]


Theodoric Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His red hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: Theodoric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. When he's not drinking or sleeping the drinks off, he's doing music.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Extrovert, Artistic, Impeccable. Flaws: PTSD. Bonds: Attractive, Religious. Occupation: Mortician

Voice: Speaks through clenched teeth

Attributes [hide]

Theodoric Ramsey, Male Human Barbarian 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)12 (+1) 17 (+3)13 (+1)
Skills Investigation +4, Survival +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. Gold dragon comb with red garnet eye (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Raymond Acton, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. His red hair is cut short. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He receives visions of the future at random moments

History: He was born in the south, but his parents moved at a very young age to the east. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: To reunite with his old friends; and he loathes his own lifestyle

Ideals: Joker, Gifted. Bonds: Attractive, Immigrant, Poor. Occupation: Animal Trainer

Voice: Gruff and masculine

Attributes [hide]

Raymond Acton, Male Human Druid 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)14 (+2) 10 (+0)17 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Guy Beitz, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his hair in dreadlocks. His eyes are green.

Personality: Guy is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also hits on women, regardless of circumstances.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Sage; and he wants to get laid

Ideals: Extrovert. Flaws: Disease. Bonds: Rich, Attractive, Has a crush. Occupation: Tanner

Voice: Indian accent

Attributes [hide]

Guy Beitz, Male Human Cleric 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)12 (+1) 16 (+3)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Guy Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Athletic, Logical. Flaws: Shy. Bonds: Slave. Occupation: Mercenary

Voice: Excited and jittery

Attributes [hide]

Guy Kelsey, Male Human Rogue 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Marley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in blue turtlenecks beneath a red coat with blue slacks. His red hair is knotted and matted. His eyes are violet and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark; and someone believes him a fraud

Ideals: Gifted. Flaws: Depressed, Ugly. Bonds: Adventurer, Enemies. Occupation: Sellsword

Voice: Soft and mumbly

Attributes [hide]

Wymar Marley, Male Human Wizard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs

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