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NPC Generator

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Advanced [show]


Diggory Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple brown line shooting up and back down. He keeps his long golden hair kept up in a rat tail. His blue eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Diggory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Diggory's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: To end his boredom.

Ideals: Philantrophist. Flaws: Depressed, Mundane, Antagonistic. Occupation: Interpreter

Voice: Forgets to breathe while speaking

Attributes [hide]

Diggory Walcott, Male Human Monk 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)15 (+2) 13 (+1)11 (+0)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: Tiger eye turquoise (10 gp). Rich purple corundum (800 gp). Emerald (800 gp). Golden pearl (40 gp).


Social Check DCs


Odo Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears an entirely tan suit with pastel socks and a vest with buckled shoes. He has a silver handlebar mustache and slicked back silver hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He dislikes all the random violence that takes place in the north. He is a logical person and will generally grow upset if things defy logic and science.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Odo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often.

Ideals: Athletic, Pacifist, Logical, Gifted. Bonds: Mentor. Occupation: Sellsword

Voice: Speaks with back of mouth

Attributes [hide]

Odo Blankley, Male Human Warrior 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 28 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)18 (+4) 17 (+3)14 (+2)
Skills Animal Handling +6, Athletics +3
Senses Passive Perception 13
Languages Common, Undercommon, Giant, Orc, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 9000 sp. Rich purple corundum (400 gp). Rhodochrosite (16 gp). Blue sapphire (400 gp). Amber (60 gp). Black pearl (800 gp). Red spinel (60 gp).


Social Check DCs


Trey Mitchell, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his halberd always slung over his shoulder, and he perpetually has his halberd ready. His blonde hair is matted, messy, and big. His eyes are likewise hazel.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 3 years old his parents immigrated from the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Fighting, Justice, Extrovert. Flaws: Ugly. Bonds: Immigrant. Occupation: Tailor

Voice: Sleepy voice

Attributes [hide]

Trey Mitchell, Male Human Expert 10
Medium (5'2") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 75 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)12 (+1) 13 (+1)13 (+1)
Skills Athletics +7, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +5

Possessions: 19000 sp. Star ruby (400 gp). Violet garnet (200 gp). Blue quartz (16 gp).


Social Check DCs


Gerard Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears many layers of old clothing at all times. He has wavy silver hair. His green eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a son. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: Wishes to resurrect an old love; and to find somewhere to settle down

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Poor, In love, Job. Occupation: Roofer

Voice: Indian accent

Attributes [hide]

Gerard Westbrook, Male Human Cleric 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)10 (+0) 6 (-2)13 (+1)
Skills History +3, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Obsidian (10 gp). Sard (20 gp). Chrysoprase (20 gp). Lapis lazuli (10 gp).


Social Check DCs


Jocelyn Marlee, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears long strands of opal and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and beady.

Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jocelyn took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Jocelyn Marlee, Male Human Druid 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)16 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 17000 cp.


Social Check DCs

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