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NPC Generator

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Advanced [show]


Alex Shirley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, blue, dusty cloak. He has a penchant for wearing a ring with an oversized emerald on his right hand. His auburn hair is thinning but still full. He is very pretty but has cold, dead eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also is a firm believer in the manly ideal.

History: The child of a Farmer, who enjoyed hunting, Alex was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered south to less war torn lands. He now owns his own business.

Motivation: Money/treasure; and balancing his hectic life and new seamstress responsibilities is difficult

Flaws: Impulsive, PTSD. Bonds: Rich, Attractive, Job, Nature. Occupation: Seamstress

Voice: Excited and jittery

Attributes [hide]

Alex Shirley, Male Human Aristocrat 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 21000 cp.


Social Check DCs


Anselm Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His hair is cut close to his head. His skin is flawless and his amber eyes scan people very quickly.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and to prove his worth to the world

Ideals: Disciplined, Artistic. Flaws: Disease, PTSD. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Anselm Shelby, Male Human Sorcerer 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 4000 sp.


Social Check DCs


Everard Blankley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He is lazy, self-centered, vain, and jealous.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Everard's father didn't care for him much, and the feeling was mutual. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Disease, Selfish, Antagonistic. Bonds: Adventurer. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Everard Blankley, Male Human Wizard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 1 Minor magic item.


Social Check DCs


Gerald Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a black poncho over his likewise colored trousers and shirt. His hair is short and silver. His ears are large.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Shipwright business at a young age. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gerald's father didn't care for him much, and the feeling was mutual. He has worked as a Shipwright like his father before him.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Shipwright

Voice: Raspy

Attributes [hide]

Gerald Blyth, Male Human Ranger 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)4 (-3) 18 (+4)11 (+0)
Skills History +0, Insight +7
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kyle Ramsay, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear green pants and tee shirts. His whole body is exceptionally muscular. He has moderate length silver hair. His fierce hazel eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Kyle took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he loathes his own lifestyle

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Selfish. Bonds: Immigrant. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Kyle Ramsay, Male Human Adept 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: Just what you see.


Social Check DCs

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