Chad Winchester, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is cut short with large spiked bangs in the front. His eyes are brown.
Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He got into the Herbalist business at a young age. A few years later when the south was not economically sound they moved to his current location. He has set out to sabotage the competition.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Bonds: Attractive, Job, Immigrant. Occupation: Herbalist
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: Just what you see.
Cory Sutton, Male Human [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case, and he perpetually has his longbow ready. His hair, while still mostly golden, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to fit into much smaller and tighter spaces than normal.
History: He was born a particularly ugly child, much to the horror of his parents. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Fighting, Gifted. Flaws: Ugly, Depressed. Bonds: Adventurer. Occupation: Mortician
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp.
Hubert Deighton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. He has a very tight haircut. His blue eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not believe in violence as a means to an end. He is a dedicated Shipwright but believes his peers are too gung-ho.
History: Hubert was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now mingles about in high society.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Gifted, Pacifist. Bonds: Rich, Family, Immigrant. Occupation: Shipwright
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 5 (-3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
Possessions: 600 gp. Aquamarine (1600 gp). Rose (40 gp). Chrysoberyl (100 gp).
Wymar Sutton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case, he is not a threatening figure. He wears his white hair up. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.
Motivation: Revenge; and someone believes him a fraud
Flaws: Secretive. Bonds: Job, Mentor, Adventurer, Enemies. Occupation: Bounty Hunter
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 35 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 300 gp.
Guy Spalding, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is unkempt and raggedy. His blue eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Guy studied abroad. Through the years after Guy was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Guy's father didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying sister.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Gifted, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Carpenter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
