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NPC Generator

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Advanced [show]


Charles Landon, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with white stripes complete with hood. He carries with him a set of scimitars, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is brown and curly. His eyes are brown and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Apothecary and occasionally as a mercenary.

Motivation: Revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict. Bonds: Adventurer, Job, Enemies. Occupation: Apothecary

Voice: Dutch accent

Attributes [hide]

Charles Landon, Male Human Monk 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)15 (+2) 10 (+0)16 (+3)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 23000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Arnold Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and red robe with the hood down. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a cross on it. His red hair is drawn into a tight pony tail with a cross scrunchie. His half smiles and green eyes are beguiling and draw you in.

Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. In the meantime he has taken over work as a Guard and occasionally as a mercenary.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Arnold Rutland, Male Human Druid 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 10000 cp. Golden yellow topaz (200 gp). Obsidian (14 gp). Malachite (14 gp).


Social Check DCs


William Ashley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. His hair is black, silky, and of moderate length. His eyes are brown.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. William took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He left for the east, certain he would find work there.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Disciplined. Bonds: Immigrant, Attractive, Job, Nature. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

William Ashley, Male Human Barbarian 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 28 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)10 (+0) 17 (+3)16 (+3)
Skills Animal Handling +6, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Thomas Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears a faded coat and loose pants complete with broad hat. He has white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the east, certain he would find work there.

Motivation: To end his boredom.

Ideals: Entrepeneur. Flaws: Disease, Shy. Bonds: Attractive, Immigrant. Occupation: Detective

Voice: Soothing and warm

Attributes [hide]

Thomas Ainsworth, Male Human Sorcerer 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)5 (-3) 10 (+0)12 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp. Deep blue spinel (200 gp).


Social Check DCs


Alexandre Milton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His whole body is exceptionally muscular. His hair is black, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. Alexandre was born on a far southern island where he grew up under the tutelage of his father, an expert Butcher. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Butcher, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Flaws: Fearful, Disease. Bonds: Immigrant, Attractive, Family. Occupation: Butcher

Voice: Loud with bravado

Attributes [hide]

Alexandre Milton, Male Human Bard 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 11 (+0)12 (+1)
Skills Athletics +5
Senses Passive Perception 10
Languages Common, Ignan, Abyssal, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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