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NPC Generator

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Advanced [show]


Don Bristol, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He is physically well-built. His blonde hair is braided into rings. His eyes are likewise green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with a lost civilization.

History: He is a Metallic Dragon in disguise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.

Motivation: An old rival family wants him found; and he desires power and/or immortality

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Masseuse

Voice: Scratchy, weak

Attributes [hide]

Don Bristol, Male Human Barbarian 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 39 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Ignan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Gilbert Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light black in addition to tight pants. He wears his white hair down. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a brothel owner, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with unlife at a very young age, Gilbert has worked very hard to control his curse. He left for the west, certain he would find work there.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Passionate. Flaws: Addict, Fearful, Disease. Bonds: Immigrant, Mentor. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Gilbert Spaulding, Male Human Expert 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)10 (+0) 11 (+0)14 (+2) 16 (+3)10 (+0)
Skills Insight +5, Performance +2
Senses Passive Perception 13
Languages Common, Auran, Sylvan
Attacks Melee -2 / 1d10-4, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Trym Kimberley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He has a large blue mantle and cape that has been intricately interwoven into his grey robe. His brown hair is smooth and relatively long. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a wizard, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the south

Flaws: Sensitive. Bonds: Attractive, Slave, Mentor, Nature. Occupation: Server

Voice: Raspy

Attributes [hide]

Trym Kimberley, Male Human Fighter 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 12 (+1)16 (+3)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Heward Atherton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears bulky green painted plate armor. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As long as the job gets done he does not care how it got done.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Herbalist mother left him crippled. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Unemployed

Voice: Soft and melodious

Attributes [hide]

Heward Atherton, Male Human Rogue 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 41 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: Star ruby (1100 gp).


Social Check DCs


Anselm Hornsby, Male Human [Permalink]

Personal [hide]

Description: A 5'4" eastern man, he wears a tight fitting brown shirt and pants. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Marshal, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Logical. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Bounty Hunter

Voice: Draws out vowels

Attributes [hide]

Anselm Hornsby, Male Human Bard 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 gp. Old masterpiece painting (600 gp). Finely wrought small gold bracelet (60 gp). Large well-done wool tapestry (200 gp).


Social Check DCs

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