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NPC Generator

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Advanced [show]


Ralf Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. He sports a flattop hair cut. He has gleaming, smiling brown eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Ralf was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered west to less war torn lands. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Emotional, PTSD. Bonds: Adventurer, Job. Occupation: Gardener

Voice: Deep voice with rolling R's

Attributes [hide]

Ralf Hallewell, Male Human Wizard 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 100 pp.


Social Check DCs


William Marston, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat, and sports empty pouches on his belt. His moppish red hair is in a traditional bowl cut. His ears are large.

Personality: He is mildly Human supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, William studied abroad. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 8 years.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Military, Job. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

William Marston, Male Human Aristocrat 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)9 (-1) 12 (+1)14 (+2)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Aldous Skelton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear brown tank tops with grey pants. With bright golden hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with finding treasure.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Over the years he perfected his riding and shooting skills. He was granted druidic powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined, Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Bowyer

Voice: Posh accent

Attributes [hide]

Aldous Skelton, Male Human Warlock 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Acrobatics +4, History +5
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Roland Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses like a well dressed Sage does. His chestnut hair is smooth and relatively long. This blue eyed southerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Bowyer profession.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Sage and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg; and to be a bowyer again

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Sage

Voice: Slurs words

Attributes [hide]

Roland Atterton, Male Human Ranger 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)6 (-2) 12 (+1)13 (+1)
Skills Persuasion +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. Star rose quartz (20 gp). Carnelian (20 gp). Silver pearl (70 gp).


Social Check DCs


Gerard Marley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in earthy colors with a black and violet handkerchief worn on his right side. He wears his white hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He also hits on women, regardless of circumstances.

History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He got away from his former life and has fallen to alcoholism.

Motivation: He has a crush on the local Bricklayer; and wants a kiss

Flaws: Ugly, Antagonistic, Addict. Bonds: Has a crush, Nature. Occupation: Priest

Voice: High pitched, excited

Attributes [hide]

Gerard Marley, Male Human Bard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)14 (+2) 10 (+0)10 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2700 sp.


Social Check DCs

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