Alex Tatum, Male Human [Permalink]
Personal [hide]
Description: He usually wears his white robe and has his bastard sword always slung over his shoulder. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His green eyes peer out from beneath his top white hat.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in a small forest village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he is greedy
Ideals: Disciplined. Flaws: Shy. Bonds: Nature, Military, Rich. Occupation: Mayor
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Bertram Reid, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tight fitting brown shirt and pants. His brown hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He feeds upon the attention of others.
History: He was born on a small isolated farm. A gifted student he started as a Cook, but he got bored and became a Map Maker. He struck the Map Maker job and began his own company from there.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and sabotage a competitor
Ideals: Artistic. Bonds: Attractive, Nature, Job, Debt. Occupation: Map Maker
Voice: French accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 6 (-2) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Godfrey Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a brown costume with the symbols of luck on his torso. He is tall, broad shouldered and powerfully built. He wears his golden hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He receives visions of the future at random moments
History: Born to a Tanner, his mother struggled to pay the bills. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by orcs. Godfrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and many orcs want him driven away
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Enemies, Job. Occupation: Fortune-teller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 400 gp. Blue quartz (8 gp).
Geoffrey Chatham, Male Human [Permalink]
Personal [hide]
Description: This eastern man is dressed in earthy colors with a green and tan handkerchief worn on his left side. His clothes are grease stained in places. His hair, while still mostly black, has prominent grey streaks. His eyes are brown and he is always smoking a pipe.
Personality: Geoffrey is depressed about a lot of things. He tends to be a nihilist. He also has developed a complete distrust of the Brewer profession.
History: Born in the east to a Carter, Geoffrey learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now owns his own business.
Motivation: He is terrified, and will act out of fear; and he has a rivalry with the church that dominates his actions
Flaws: Depressed, Fearful. Bonds: Poor, Immigrant, Job, Religious. Occupation: Carter
Voice: French accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 29000 sp.
Alexandre Ramsay, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. His silver hair is matted, messy, and big. His eyes are likewise hazel.
Personality: He will rave to anyone who will listen. He works hard and plays hard.
History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Flaws: Ugly, Insane, Hedonist. Bonds: Poor, Adventurer. Occupation: Sailor
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 6 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Black star sapphire (1100 gp). Aquamarine (1500 gp). Amber (150 gp). Fire opal (1100 gp).
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