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Advanced [show]


Roland Hampton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His brown hair has been sun bleached extensively. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He believes the world needs to unite to get rid of goblins once and for all.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 12th year, his parents were killed by a goblins raid, leaving Roland alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Roland was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Antagonistic, Disease. Bonds: Attractive, Enemies, Rich. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Roland Hampton, Male Human Aristocrat 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Religion +4, Stealth +1
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1

Possessions: 37000 sp.


Social Check DCs


Henry Crawford, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a auburn handlebar mustache and slicked back auburn hair. His half smiles and green eyes are beguiling and draw you in.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a small toy that he constantly fidgets with.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Wants his loneliness to end; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Masseuse

Voice: Prounounces S like Z

Attributes [hide]

Henry Crawford, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)9 (-1) 12 (+1)8 (-1)
Skills Intimidation +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Theodoric Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying silver hair a little too much giving a sharp silver color. This hazel eyed southerner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Theodoric took refuge in the large cave and found the beat up shortbow and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Shy, Impulsive. Bonds: Nature. Occupation: Baker

Voice: Breathy voice

Attributes [hide]

Theodoric Hackney, Male Human Aristocrat 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)8 (-1) 11 (+0)11 (+0)
Skills History +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 60 pp. 1 Darkwood Buckler. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Richard Colby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. His golden hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Richard lived on a farm with his father, near the main road leading to a nearby town. Through the years after Richard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Richard's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to raise his children well; and he desires power and/or immortality

Flaws: Impulsive, Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Ruler

Voice: Shortens vowels

Attributes [hide]

Richard Colby, Male Human Barbarian 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Draconic, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Gerald Sutherland, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a worn and beaten armor. His brown hair and beard is wavy and long. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is lazy and tries to find solutions quickly.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Flaws: Ugly, Lazy. Bonds: Enemies, Poor, Family. Occupation: Spy

Voice: Smooth and feminine

Attributes [hide]

Gerald Sutherland, Male Human Warrior 9
Medium (5'0") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 44 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 15 (+2)10 (+0)
Skills Insight +5, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 240 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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