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NPC Generator

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Advanced [show]


Anselm Stratford, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He tends to wear a grey poncho over his likewise colored trousers and shirt. He is bald on top and has large auburn tufts of hair around his ears. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Anselm studied abroad. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted divine powers by his dying brother.

Motivation: A deep hatred of goblins; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Ugly, Antagonistic, Racist. Bonds: Enemies. Occupation: Stableman

Voice: German accent

Attributes [hide]

Anselm Stratford, Male Human Expert 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)16 (+3) 9 (-1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Auran, Draconic, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Roger Dayton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His auburn hair is cut short. He has a dull look in his blue eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a minor phobia of water and hates getting wet.

History: Born to a Knight, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 11 years.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Flaws: Fearful. Bonds: Job, Poor, Religious. Occupation: Doctor

Voice: Indian accent

Attributes [hide]

Roger Dayton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Athletics +3, Religion +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Henry Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. His long red hair is drawn into a two foot long braid. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He enjoys reading and quiet.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Miner

Voice: Pirate accent

Attributes [hide]

Henry Barlow, Male Human Monk 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 43 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)11 (+0) 9 (-1)8 (-1)
Skills Intimidation +1, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 9000 sp.


Social Check DCs


Tim Hailey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a golden handlebar mustache and slicked back golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He misses his home and complains about the freezing weather, even in summer.

History: He was born on a small isolated farm. Tim was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Bellfounder. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barrister. He hasn't told them the truth, but wants to settle down with them.

Motivation: To reunite with his absent mother; and doesn't want to be a bellfounder and was forced into it by his family

Flaws: Racist. Bonds: Immigrant, Nature, Has a crush, Family. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Tim Hailey, Male Human Rogue 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Persuasion +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear flannel. His silver hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He invites people to come help in his community garden.

History: John lived on a farm with his mother, near the main road leading to a nearby town. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their son. He worked as a Interpreter, and he later adopted a second son.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Philantrophist, Gifted. Flaws: Insomniac. Bonds: Enemies, Family. Occupation: Interpreter

Voice: Pirate accent

Attributes [hide]

John Staurheim, Male Human Bard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Insight +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 3100 sp. Chalcedony (30 gp). 6 Acid flasks.


Social Check DCs

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