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Advanced [show]


Reynard Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He is portly but not overly obese. His small hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He loves telling others what to do and how they should feel about things. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.

History: He was born to loving parents in a slum to the west. He was taken as a slave by a traveling circus and forced to perform One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is currently in port desperately looking for someone to get him out; and marry his brother to traveling adventurers

Ideals: Opinionated, Persistence. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Reynard Ansley, Male Human Monk 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)16 (+3) 11 (+0)16 (+3)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Giant, Dwarven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 100 gp. 1 Backpack.


Social Check DCs


Drogo Deighton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears baggy white pantaloons and a yellow scarf. His golden hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Military, Rich. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Drogo Deighton, Male Human Druid 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)10 (+0) 17 (+3)7 (-2)
Skills Arcana +2, Persuasion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 17000 cp. 1 Half-Plate.


Social Check DCs


John Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses divination through singing.

History: He comes from a rich southern family. After coming to the age of reason, John took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Fortune-teller like his father before him.

Motivation: Money/treasure; and he wants revenge against drow

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Enemies. Occupation: Fortune-teller

Voice: Ums and uhs a lot

Attributes [hide]

John Deighton, Male Human Warlock 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)16 (+3) 14 (+2)14 (+2)
Skills History +6, Investigation +6
Senses Passive Perception 12
Languages Common, Ignan, Halfling, Giant
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 600 gp. Sapphire pendant on gold chain (1200 gp). Large well-done wool tapestry (100 gp). 1 Healer’s kit.


Social Check DCs


Norman Southey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright brown suits and hats. With bright silver hair and a scraggly beard. He has a dull look in his brown eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Roofer and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Roofer

Voice: Slurs words

Attributes [hide]

Norman Southey, Male Human Wizard 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)10 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs


Conrad Alton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his red robe and has his shield always slung over his shoulder. He keeps his long red hair kept up in a rat tail. His amber eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He got into the Bather business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Optimist, Artistic. Flaws: Racist. Bonds: Family, Job. Occupation: Bather

Voice: Cold and demanding tone

Attributes [hide]

Conrad Alton, Male Human Cleric 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)17 (+3) 7 (-2)14 (+2)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 8
Languages Common, Sylvan, Halfling, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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