Gilbert Read, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a worn and beaten armor. His hair is red and curly. His otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. Some 4 years later his spouse died after the birth of his son. Heartbroken, Gilbert never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and money/treasure
Ideals: Optimist. Flaws: Addict. Bonds: In love, Rich, Job. Occupation: Apothecary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Blue quartz (9 gp). Amethyst (150 gp). Rhodochrosite (9 gp). Azurite (9 gp).
Ernest Bentham, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a auburn handlebar mustache and slicked back auburn hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.
History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Adventurer, Job. Occupation: Blacksmith
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 300 gp.
Justin Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of tridents, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant hazel.
Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to loving parents in a slum to the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease, Secretive. Bonds: Poor, Mentor. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 49 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Robert Eastoft, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his left hand. His golden hair is thinning but still full. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He snorts whenever he laughs or is feeling confident. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Robert was born with his father's beautiful face. He dropped out of school before completing his studies. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To settle down with his crush.
Ideals: Logical. Bonds: In love, Has a crush, Adventurer, Attractive. Occupation: Priest
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Hugh Axton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a worn and beaten armor. He has a hunchback. His hair is cut close to his head. His eyes are gray and he is always smoking a pipe.
Personality: Calm and collected, he is a well trained Beggar. He has all his life been fascinated with singing.
History: Hugh hails from a village terrorized by brigands. He helped his mother out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Beggar
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 gp.
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