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NPC Generator

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Advanced [show]


Solomon Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Detective. He carries with him a set of shields on his belt, each one with a aquamarine on the hilt. His hair is blonde and curly. He tend to wears goggles to shield his eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is obsessed with his god.

History: He was born in the north. His family was turned out during the war. He and his family wandered north to less war torn lands. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Mundane, PTSD. Bonds: Religious, Immigrant, Rich. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Solomon Trowbridge, Male Human Ranger 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 4 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 4 (-3)11 (+0) 8 (-1)16 (+3)
Skills Deception +5, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Good lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Balimaar Dryden, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, typically a more casual-formal manner. His moppish black hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker, Philantrophist. Bonds: Attractive, Immigrant, Rich. Occupation: Priest

Voice: Mumbles to self between sentences

Attributes [hide]

Balimaar Dryden, Male Human Rogue 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 14 (+2)13 (+1)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Moss agate (9 gp). Red garnet (120 gp). 1 Darkwood Buckler.


Social Check DCs


Gomory Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and carries monstrous two handed axes. He has no hair. His green eyes have a joyful gleam in them most of the time.

Personality: He never swears and excessively uses polite adverbs when speaking. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Ugly, Impulsive. Occupation: Performer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gomory Livingstone, Male Human Bard 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Medicine +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 900 gp. Sapphire pendant on gold chain (600 gp). Carved bone or ivory statuette (60 gp). Large well-done wool tapestry (400 gp). Solid gold idol (300 gp).


Social Check DCs


Lewis Marley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a white suit, green shirt, and yellow tie. He sports a long blonde beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: From birth he was tutored by a cruel and relentless mentor. He has had some formal poetry training, and achieved minor success. He inherited the family business which he has now maintained for 10 years.

Motivation: Wants to open a new tavern.

Ideals: Justice, Artistic. Bonds: Attractive, Job, Mentor. Occupation: Merchant

Voice: Dutch accent

Attributes [hide]

Lewis Marley, Male Human Commoner 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)15 (+2) 14 (+2)13 (+1)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Tourmaline (40 gp).


Social Check DCs


Lance Ashley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and likes to wear ponchos typically of a light black in addition to tight pants. His right leg appears badly burned and disfigured. He has no hair. His eyes are violet and beady.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Gardener business.

History: He comes from a rich southern family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To pay off his debts; and he has money and likes to spend it

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Rich, Debt. Occupation: Gardener

Voice: Speaks like tongue is numb

Attributes [hide]

Lance Ashley, Male Human Ranger 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)16 (+3) 11 (+0)10 (+0)
Skills Intimidation +3, Investigation +6
Senses Passive Perception 10
Languages Common, Infernal, Abyssal, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 30000 cp. Banded agate (12 gp). Tiger eye turquoise (12 gp). Black star sapphire (1200 gp). Peridot (80 gp).


Social Check DCs

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