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NPC Generator

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Advanced [show]


Dean Walcott, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a large black jacket. His blonde hair is slicked back into a classic pompadour. He has gray eyes.

Personality: Dean is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The war was a terrible time for him, and Dean does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gifted from a young age, Dean studied abroad. He dropped out of school before completing his studies. He was granted psionic powers by his dying brother.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Extrovert, Gifted, Logical. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Crown-heir

Voice: Scottish accent

Attributes [hide]

Dean Walcott, Male Human Monk 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 14 (+2)9 (-1)
Skills Arcana +4, Insight +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Violet garnet (1300 gp). Azurite (15 gp). Freshwater pearl (15 gp). Rock crystal (70 gp). 1 Minor magic item.


Social Check DCs


Gerald Badger, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of luck around his neck, and a rapier on his belt. His moppish brown hair is in a traditional bowl cut. His eyes are a pleasant violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Shoemaker, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Gifted. Flaws: Shy, PTSD. Bonds: Immigrant. Occupation: Assassin

Voice: Smoker's lung

Attributes [hide]

Gerald Badger, Male Human Warlock 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)12 (+1) 13 (+1)9 (-1)
Skills Athletics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Haley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His silver hair is styled in orderly dreadlocks. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great joy in being the best Sellsword in town.

History: He was born several months after his mother was called into army service. Cursed with vampirism at a very young age, Don has worked very hard to control his curse. He has drifted from career to career and currently works as a Sellsword.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Military. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Don Haley, Male Human Wizard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 14 (+2)4 (-3)
Skills Acrobatics +4, Deception -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 pp.


Social Check DCs


Trym Colton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a worn and beaten armor, and a wedding ring on his right hand. He wears his chestnut hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. Cursed with a spirit at a very young age, Trym has worked very hard to control his curse. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Trym never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Impeccable. Flaws: Disease. Bonds: In love, Adventurer. Occupation: Apothecary

Voice: Farmer accent

Attributes [hide]

Trym Colton, Male Human Aristocrat 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 48 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)11 (+0) 8 (-1)16 (+3)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. Deep blue spinel (1500 gp). Aquamarine (1500 gp). Deep green spinel (120 gp). 1 Spyglass. 1 Spyglass.


Social Check DCs


Drogo Clare, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears baggy white pantaloons and a red scarf. His hair is chestnut and very short. His fierce green eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with his god.

History: He was born a particularly ugly child, much to the horror of his parents. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He would like to get married and retire; and he's in love

Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Religious, Has a crush. Occupation: Cook

Voice: Irish accent

Attributes [hide]

Drogo Clare, Male Human Barbarian 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 71 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 14 (+2)6 (-2)
Skills Medicine +5, Stealth +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 40000 cp. Golden yellow topaz (900 gp). Aquamarine (900 gp).


Social Check DCs

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