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NPC Generator

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Advanced [show]


Gerald Staurheim, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears suspenders and red workpants. His shirt is blue, and he wears a heavy red leather apron most of the time. His right leg appears badly burned and disfigured. He keeps his red hair in a pixie cut. His eyes are hazel and beady.

Personality: He never swears and excessively uses polite adverbs when speaking. He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Gerald Staurheim, Male Human Expert 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 19 (+4)14 (+2) 17 (+3)16 (+3)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Patrick Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. His chestnut hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Patrick hails from a village terrorized by giants. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against giants; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist, Entrepeneur. Bonds: Enemies, Immigrant. Occupation: Animal Trainer

Voice: Timid voice

Attributes [hide]

Patrick Van Es, Male Human Aristocrat 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)16 (+3) 15 (+2)18 (+4)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Undercommon, Druidic, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. A roughly beaten golden orb (100 gp). Brass mug with jade inlays (100 gp). Black velvet mask with numerous citrines (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Rolf Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man wears yellow painted combat armor at almost all times, and sports empty pouches on his belt. He wears his white hair up. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Dilettante father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is a bit of a kleptomaniac.

Ideals: Persistence. Flaws: Ugly, Secretive, Disease. Occupation: Bowyer

Voice: Breathy voice

Attributes [hide]

Rolf Winterbourne, Male Human Druid 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)8 (-1) 15 (+2)16 (+3)
Skills Insight +5, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 800 gp. Tiger eye turquoise (14 gp). Black opal (800 gp). Jet (150 gp).


Social Check DCs


Geoffrey Asheton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His auburn hair is matted, messy, and big. He wears a mask on his face.

Personality: He loves telling others what to do and how they should feel about things. He does not trust anyone and sleeps with one eye open.

History: He was born in the west, but his parents moved at a very young age to the north. In his 16th year, his parents were killed by a brigands raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: Many brigands want him driven away; and someone believes him a fraud

Ideals: Opinionated. Flaws: Ugly, Insomniac. Bonds: Immigrant, Enemies. Occupation: Fortune-teller

Voice: Raspy

Attributes [hide]

Geoffrey Asheton, Male Human Paladin 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)12 (+1) 13 (+1)7 (-2)
Skills Arcana +3, Athletics +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Balimaar Denholm, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. He is bald on top and has large red tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Further he is a bit of a stoner and is frequently out of it.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Ugly, Insane, Addict. Bonds: Poor, Military. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Balimaar Denholm, Male Human Monk 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)15 (+2) 12 (+1)16 (+3)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 30000 cp. Zircon (30 gp). Blue sapphire (500 gp).


Social Check DCs

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