Manfred Reid, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has wavy white hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the east his family was never financially stable. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Armorer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Bernard Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His white hair is long and unkept. His eyes are amber and beady.
Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Bernard lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Gardener, but he got bored and became a Architect. He struck the Architect job and began his own company from there.
Motivation: He's looking for his big break; and find a way to reverse the transformation of his brother
Flaws: Ugly, Insane. Bonds: Adventurer, Family, Job. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 62 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 9000 sp. Aquamarine (1600 gp). Iolite (50 gp). Malachite (16 gp). Black pearl (1600 gp). 1 Minor magic item. 1 Minor magic item.
Conrad Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. His brown hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Flaws: Terse. Bonds: Rich, Religious, Adventurer, Family. Occupation: Apothecary
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 8 (-1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Red-brown spinel (80 gp). Hematite (14 gp). 1 Minor magic item.
Ernest Staurheim, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: The child of western immigrants he idolized his father. After coming to the age of reason, Ernest took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Slave. Occupation: Animal Trainer
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 7 (-2) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 1 Minor magic item.
Geoffrey Garrick, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a yellow collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair is black and very short. He has blue eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He feeds upon the attention of others.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Geoffrey and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Poor, Attractive, Religious. Occupation: Beggar
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 4 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 7 (-2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 1600 sp. 1 Tanglefoot bags. 1 Tanglefoot bags. 2 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!
