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Advanced [show]


Heward Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His moppish golden hair is in a traditional bowl cut. He has blue eyes and a white hat with a blue feather.

Personality: Always inclined to offer people food he seems plenty friendly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to loving parents in a slum to the west. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Bounty Hunter like his father before him.

Motivation: He's attracted to the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Bonds: Has a crush, Adventurer, Poor, Job. Occupation: Bounty Hunter

Voice: German accent

Attributes [hide]

Heward Berkeley, Male Human Rogue 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)12 (+1) 17 (+3)13 (+1)
Skills Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 9000 cp. Iolite (20 gp).


Social Check DCs


Trym Alton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is chestnut, silky, and of moderate length. His half smiles and amber eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the south to a Shipwright, Trym learned a great deal about his mother's area of expertise. A gifted student he started as a Detective, but he got bored and became a Shipwright. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A strong sense of loyalty to Human people; and he desires power and/or immortality

Flaws: Addict, Racist. Bonds: Adventurer, Attractive, Job. Occupation: Shipwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Alton, Male Human Commoner 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)11 (+0) 15 (+2)17 (+3)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Moonstone (80 gp). Moss agate (7 gp). Rich purple corundum (1200 gp). Black pearl (1200 gp).


Social Check DCs


Percival Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. His black hair is slicked back into a classic pompadour. His gray eyes are slightly larger than normal.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Percival grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He desires power and/or immortality.

Ideals: Artistic. Flaws: Insane. Bonds: Military, Adventurer. Occupation: Gardener

Voice: Speaks with lips pursed

Attributes [hide]

Percival Eastaughffe, Male Human Commoner 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Onyx (40 gp). Zircon (40 gp). Black star sapphire (700 gp). 1 Minor magic item.


Social Check DCs


Diggory Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He wears his black hair up in a very large beehive style do. He has a dull look in his violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 7 years old his parents immigrated from the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Diggory Fawcett, Male Human Commoner 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)8 (-1) 12 (+1)10 (+0)
Skills Persuasion +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 200 gp. Peridot (60 gp). 1 Minor magic item.


Social Check DCs


Tim Tindall, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is thinning but still full. His violet eyes peer out from beneath his small grey hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 11 years.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult.

Flaws: Hedonist. Bonds: Attractive, Job, Religious. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Tim Tindall, Male Human Rogue 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)8 (-1) 10 (+0)13 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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