Peter Hadley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is always cut to a buzz. His eyes are amber and catlike.
Personality: He exudes charisma. He is a tour de force of persuasion. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero
Flaws: Addict. Bonds: Attractive, Job, Adventurer, Military. Occupation: Shoemaker
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +7
Possessions: 30 pp. Smoky quartz (20 gp).
Miles Upton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with pastel pants. He carries a battered sai and tarnished scythe as well. With bright red hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.
History: Miles was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Fighting, Disciplined, Pacifist. Bonds: Poor, Adventurer. Occupation: Farmer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2200 sp.
Aldous Dudley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a black coat over a green low-cut shirt, and a feathered hat upon his head. His hair, while still mostly white, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Stoic and calm, he prefers to meditate than take action. He receives visions of the future at random moments
History: Born in the north his family was never financially stable. Through the years after Aldous was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Aldous's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Bellfounder
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40000 cp.
Gomory Ryland, Male Human [Permalink]
Personal [hide]
Description: This man has a large tan mantle and cape that has been intricately interwoven into his grey robe. He has a penchant for wearing a ring with an oversized emerald on his left hand. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Eccentric and domineering, Gomory will drive conversation. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful wizard made him what he is. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Architect
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. 1 Minor magic item.
Manfred Sharps, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His blonde hair is kept up in a ponytail inside a top hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing painting.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new shipwright responsibilities is difficult
Ideals: Fighting, Professionalism, Artistic, Gifted, Impeccable. Bonds: Job. Occupation: Shipwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp. Black velvet mask with numerous citrines (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!
