Chad Kirby, Male Human [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a worn and beaten armor. He wears a Stetson hat to cover his moderate length silver hair. This green eyed westerner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Beggar born in the past three hundred years. He is a logical person and will generally grow upset if things defy logic and science.
History: Chad hails from a village terrorized by illithids. In his 15th year, his parents were killed by a illithids raid, leaving Chad alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Logical, Fighting. Bonds: Attractive, Job, Enemies. Occupation: Beggar
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 3 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 6 (-2) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30000 cp. Coral (60 gp). Sard (60 gp). Black pearl (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Walpole, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears baggy brown pantaloons and a grey scarf. He has styled his red hair well, parting it to the right. His eyes are violet and he is always smoking a pipe.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.
Motivation: He is unsatisfied with his job; and doesn't want to be a seamstress and was forced into it by his family
Bonds: Nature, Family, Immigrant, Job. Occupation: Seamstress
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 56 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 700 gp.
Reynard Thornton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He likes to wear violet tank tops with green pants. He is an epitome of beauty. His hair is cut close to his head. His skin is flawless and his amber eyes scan people very quickly.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Reynard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in a small island village. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist, Persistence. Bonds: Attractive, Military, Nature. Occupation: Gardener
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Tiger eye turquoise (12 gp). Moonstone (20 gp). Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thomas Denholm, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a long golden beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Adventurer, Rich. Occupation: Scribe
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +4
Possessions: 700 gp. Violet garnet (1500 gp). Zircon (80 gp). Freshwater pearl (7 gp). Red-brown spinel (160 gp). Peridot (80 gp). Silver pearl (160 gp).
Trey Yeardley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a long, red cloak. His white hair is heavily combed to the left. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Further he is a bit of a stoner and is frequently out of it.
History: He was raised in a island tribe. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Antagonistic, Addict. Bonds: Nature, Military, Religious. Occupation: Spy
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Silk rope. 1 Masterwork Thieves’ tools.
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