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Advanced [show]


Arnold Camden, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears suspenders and yellow workpants. His shirt is violet, and he wears a heavy yellow leather apron most of the time. His long brown hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a Interpreter first and foremost. He believes firmly that knowledge should be universal. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His mother raised him in a mountain cabin. A few years later when the east was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic. Bonds: Job, Attractive, Nature, Immigrant. Occupation: Interpreter

Voice: French accent

Attributes [hide]

Arnold Camden, Male Human Warlock 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)9 (-1) 15 (+2)14 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Hunter Graham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a green costume with the symbols of the sun god on his torso. His hair is silver and curly. He has gleaming, smiling gray eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Hunter studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Job, Slave. Occupation: Shoemaker

Voice: Scratchy, weak

Attributes [hide]

Hunter Graham, Male Human Aristocrat 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 66 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)9 (-1) 18 (+4)8 (-1)
Skills History +2, Intimidation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 70000 cp. Golden yellow topaz (1500 gp). Amber (160 gp). Sard (70 gp).


Social Check DCs


Roger Yardley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a faded coat and loose pants complete with top hat. He keeps his white hair in a pixie cut. His eyes are green and beady.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Blacksmith, Roger learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a Blacksmith soon after.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Adventurer, Job. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Roger Yardley, Male Human Barbarian 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)9 (-1) 11 (+0)9 (-1)
Skills Medicine +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 39000 sp. Golden yellow topaz (1100 gp).


Social Check DCs


Thomas Blyth, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is red and curly. His eyes are blue.

Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. He is frequently practicing swordplay.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Spice Merchant and found it very stressful. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Mundane. Bonds: Rich, Attractive, Job, Military. Occupation: Spice Merchant

Voice: Rolls R's

Attributes [hide]

Thomas Blyth, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Richard Brownrigg, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). His chestnut hair is matted, messy, and big. He has violet eyes and a brown hat with a black feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To end his boredom.

Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Immigrant, Nature. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Richard Brownrigg, Male Human Commoner 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 7 (-2)9 (-1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 400 gp. Azurite (11 gp). Blue quartz (11 gp).


Social Check DCs

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