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NPC Generator

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Advanced [show]


Gilbert Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His gray eyes dart from person to person to random spaces in the air.

Personality: Gilbert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Artistic, Fighting. Bonds: Nature, Rich. Occupation: Assassin

Voice: Can't modulate volume

Attributes [hide]

Gilbert Rodney, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Deception +4, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 400 gp. Star rose quartz (50 gp). Zircon (50 gp). Moss agate (7 gp). 4 Holy water. 4 Tanglefoot bags. 4 Smokesticks. 4 Tanglefoot bags.


Social Check DCs


Alex Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears just a pastel suit. He wears his hair in dreadlocks. His eyes are green and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Alex would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born on a small isolated farm. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and wants to work out more often

Ideals: Athletic, Disciplined. Flaws: Fearful. Bonds: Military, Nature. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Alex Barclay, Male Human Warrior 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)8 (-1) 14 (+2)9 (-1)
Skills Insight +4, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Peter Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears just a blue suit. He wears his hair in dreadlocks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Peter wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: He comes from a rich eastern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Spice Merchant.

Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Logical, Impeccable. Bonds: Rich, Job. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Peter Cholmondeley, Male Human Adept 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 16 (+3)13 (+1)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 4000 sp. Golden yellow topaz (900 gp). Azurite (5 gp).


Social Check DCs


Miles Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an entirely white suit with tan socks and a vest with buckled shoes. He has dyed his greying red hair a little too much giving a sharp red color. His violet eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Miles lived on a farm with his father, near the main road leading to a nearby town. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by brigands. Miles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He is content; and his spouse's relatives view him with great suspicion

Flaws: Terse, Mundane. Bonds: Enemies, Family. Occupation: Slave Trader

Voice: Deep voice with rolling R's

Attributes [hide]

Miles Hadleigh, Male Human Paladin 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)16 (+3) 17 (+3)8 (-1)
Skills Deception +1, History +5
Senses Passive Perception 13
Languages Common, Infernal, Ignan, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Quinton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears loose pants and a collared shirt complete with sweater beneath his coat. He has done his best to style his chestnut hair to look like a famous performer. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born several months after his father was called into army service. He has had some formal painting training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and find a way to reverse the transformation of his sister

Ideals: Artistic. Flaws: Insane. Bonds: Nature, Family, Military. Occupation: Doctor

Voice: Speaks like tongue is numb

Attributes [hide]

Thomas Quinton, Male Human Aristocrat 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)10 (+0) 9 (-1)15 (+2)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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