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Advanced [show]


Drogo Brady, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. His white hair is kept up in a ponytail inside a broad hat. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a slaver, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Slave, Mentor. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Drogo Brady, Male Human Warlock 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 13 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)8 (-1) 11 (+0)13 (+1)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Zircon (50 gp). Eye agate (4 gp). Violet garnet (800 gp). Rich purple corundum (1400 gp). 1 Spyglass. 1 Masterwork manacles.


Social Check DCs


Percival Allerton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a well pressed and immaculate suit (or dress). His golden hair is matted, messy, and big. He is baby faced.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also has developed a complete distrust of the Detective profession.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He now owns his own business.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Job, Religious. Occupation: Servant

Voice: growls and snarls, animalistic

Attributes [hide]

Percival Allerton, Male Human Barbarian 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 14 (+2)18 (+4)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs


Theobald Hadlee, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, violet cloak. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart from person to person to random spaces in the air.

Personality: He dislikes all the random violence that takes place in the east. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Theobald was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Marry his sister to traveling adventurers; and he's looking for his big break

Ideals: Pacifist, Impeccable. Bonds: Adventurer, Attractive, Family. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Theobald Hadlee, Male Human Bard 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)17 (+3) 18 (+4)8 (-1)
Skills Investigation +6, Nature +6
Senses Passive Perception 14
Languages Common, Ignan, Infernal, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 500 gp.


Social Check DCs


Rolf Van Es, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his scythe. With bright blonde hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Banker, but he got bored and became a Detective. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Detective

Voice: Sounds elderly

Attributes [hide]

Rolf Van Es, Male Human Warlock 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 10000 cp. Amethyst (40 gp). Violet garnet (900 gp).


Social Check DCs


Ralf Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, tan cloak. He keeps his red hair in a pixie cut. He has a dull look in his amber eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Ralf reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Secretive. Bonds: Rich, Military, Adventurer. Occupation: Body Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Ralf Melancon, Male Human Expert 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)16 (+3) 16 (+3)13 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common, Draconic, Auran, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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