Clerebold Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. His blonde hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Cocky and sure of himself, he believes he is the best Weaver born in the past three hundred years. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Weaver job and began his own company from there.
Motivation: Sabotage a competitor; and a deep hatred of illithids
Flaws: Insomniac, Disease, Fearful. Bonds: Attractive, Job, Enemies. Occupation: Weaver
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 7 (-2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 12000 cp. 1 Half-Plate.
Balimaar Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears a simple blue robe with yellow stripes complete with hood. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair and beard is wavy and long. He is very pretty but has cold, dead eyes.
Personality: He likes to make people angry or surprised. Flattery will make him almost putty in your hands.
History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Scribe and was forced into it by his family; and he's repulsed by the pc
Flaws: Antagonistic, Selfish. Bonds: Attractive, Nature, Poor. Occupation: Scribe
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: Eye agate (13 gp).
Aldous Langdon, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bald on top and has large black tufts of hair around his ears. He wears large thick round spectacles.
Personality: Aldous is depressed about a lot of things. He tends to be a nihilist. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Sculptor
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: Just what you see.
Heward Shelley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears baggy grey pantaloons and a pastel scarf. His hair is silver, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also has developed a complete distrust of the Merchant profession.
History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal music training, and achieved minor success. He then took over the family business and is one of the better Barber for hire.
Motivation: Sabotage a competitor.
Ideals: Impeccable, Artistic. Bonds: Attractive, Job, Poor. Occupation: Barber
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Terran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Anselm Weston, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown shirt with thin grey vertical stripes and white pants, and sports empty pouches on his belt. He has styled his silver hair well, parting it to the left. This violet eyed easterner is not easily forgotten.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to fit into much smaller and tighter spaces than normal.
History: Anselm lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: Sabotage a competitor; and to reunite with his absent father
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Adventurer, Job. Occupation: Junk Dealer
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
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