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Advanced [show]


Thomas England, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with feathered hat. His long brown hair is drawn into a two foot long braid. He has a dull look in his gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thomas took refuge in the ruined castle and found the beat up halberd and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often; and to end his boredom

Ideals: Athletic. Flaws: Antagonistic, Hedonist, Mundane. Bonds: Nature. Occupation: Bowyer

Voice: High pitched, excited

Attributes [hide]

Thomas England, Male Human Commoner 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)9 (-1) 12 (+1)6 (-2)
Skills History +1, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 14000 sp. Chrysoprase (30 gp). Citrine (30 gp).


Social Check DCs


Kyle Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He very much looks the part of a Bounty Hunter. He has wavy golden hair. His fierce green eyes like to dwell on things.

Personality: He is very quiet and rarely speaks above a whisper. He also has developed a complete distrust of the Bather profession.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has been a successful dealer in antiques buying low and selling high.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Nature. Occupation: Bounty Hunter

Voice: Stutters

Attributes [hide]

Kyle Sydney, Male Human Commoner 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)18 (+4) 10 (+0)12 (+1)
Skills History +6, Nature +6
Senses Passive Perception 10
Languages Common, Goblin, Druidic, Terran, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. Moss agate (16 gp). Azurite (16 gp). Moss agate (16 gp). Red-brown spinel (140 gp). 1 Minor magic item.


Social Check DCs


Tim Dumph, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a robe, a symbol of magic around his neck, and a ceremonial dagger on his belt. His whole body is exceptionally muscular. He has a long red beard with little hanging trinkets. His ears are large.

Personality: He is calm most of the time but flees social interaction. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and he wants to get laid

Ideals: Fighting, Logical. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Tailor

Voice: Sensual and smooth

Attributes [hide]

Tim Dumph, Male Human Commoner 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Tim Hailey, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he sports blue clothing, slightly heavier than average wear. His black hair is long and unkept. His green eyes peer out from beneath his feathered blue hat.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the east, but his parents moved at a very young age to the west. There was a wharf not far from home where he often wandered off to fish. He left for the east, certain he would find work there.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Ugly, Selfish, Racist. Bonds: Immigrant, Nature. Occupation: Herbalist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tim Hailey, Male Human Druid 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)15 (+2) 16 (+3)13 (+1)
Skills Insight +6, Stealth +5
Senses Passive Perception 13
Languages Common, Druidic, Infernal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 11000 sp. Large well-done wool tapestry (200 gp). Silver comb with moonstones (1000 gp).


Social Check DCs


Kyle Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries a battered spear and tarnished club as well. His red hair is greasy and uncared for. His violet unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born a particularly ugly child, much to the horror of his parents. Cursed with a spirit at a very young age, Kyle has worked very hard to control his curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Fighting. Flaws: Ugly, Disease, Antagonistic. Bonds: Adventurer. Occupation: Actor

Voice: Low rumbling, strings words together

Attributes [hide]

Kyle Tinley, Male Human Cleric 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)16 (+3) 13 (+1)11 (+0)
Skills Deception +3, Nature +6
Senses Passive Perception 11
Languages Common, Gnoll, Halfling, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 300 gp. Blue quartz (6 gp). Red spinel (100 gp).


Social Check DCs

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