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NPC Generator

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Advanced [show]


Anselm Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears professional attire. His hair is silver and very short. His brown unseeing eyes seem to look past you.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Anselm was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was always very intelligent and has formed a secret society of specialists.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Flaws: Disease, Secretive. Bonds: Attractive, Rich, Family. Occupation: Bookbinder

Voice: Squeaky

Attributes [hide]

Anselm Marlee, Male Human Warlock 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)11 (+0) 8 (-1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 400 gp.


Social Check DCs


William Darby, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. His small hat is riddled with cuts and holes. His eyes are blue and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. William's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Ugly, Disease, Antagonistic. Bonds: Adventurer. Occupation: Body Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

William Darby, Male Human Wizard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 12 (+1)15 (+2) 9 (-1)11 (+0)
Skills Acrobatics +6, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee -1 / 1d8-3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shane Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is blonde, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. When Shane reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Military. Occupation: Weaver

Voice: Mumbles to self between sentences

Attributes [hide]

Shane Heiser, Male Human Commoner 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 12000 sp. Moonstone (20 gp). Pink diamond (2000 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Cooper, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is red, silky, and of moderate length. He has brown eyes.

Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a slaver, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To clean up the streets.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Miner

Voice: Hissing voice

Attributes [hide]

Charles Cooper, Male Human Warrior 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 65 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)10 (+0) 9 (-1)9 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 10000 cp. Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Weld, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, wearing grey shirts, loose pants, and blazers most of the time. He keeps his long brown hair kept up in a rat tail. His gray eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: William was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: He's repulsed by the PC; and balancing his hectic life and new mason responsibilities is difficult

Flaws: Insomniac, Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

William Weld, Male Human Commoner 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)13 (+1) 12 (+1)16 (+3)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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