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NPC Generator

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Advanced [show]


Trym Snowdon, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He has done his best to style his black hair to look like a famous performer. He has a dull look in his green eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Shy, Antagonistic, Insane. Bonds: Mentor, Poor. Occupation: Shipwright

Voice: Indian accent

Attributes [hide]

Trym Snowdon, Male Human Monk 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills Investigation +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 300 gp. Deep green spinel (40 gp). Alexandrite (300 gp).


Social Check DCs


John Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of quarterstaffs on his belt, each one with a ruby on the hilt. His long blonde hair reaches down to his waist. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, John will drive conversation. He is a big fan of imagination and believes people should spend more time reading and writing.

History: John lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Fighting, Extrovert, Logical. Flaws: Ugly. Bonds: Poor, Family. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

John Graeme, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Dean Kent, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses like a well dressed Interpreter does. He is bald on top and has large brown tufts of hair around his ears. His thin eyebrows rest above his beady amber eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: He is unsatisfied with his job; and to be a ruler again

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Immigrant, Rich. Occupation: Interpreter

Voice: Whispers

Attributes [hide]

Dean Kent, Male Human Sorcerer 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)12 (+1) 18 (+4)12 (+1)
Skills Arcana +3, Athletics +0
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp. Eye agate (4 gp). 3 Smokesticks. 4 Tanglefoot bags. 1 Antitoxin.


Social Check DCs


Frederick Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears brown trousers with grey and red striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his white hair. His blue eyes have a joyful gleam in them most of the time.

Personality: Frederick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: From birth he was tutored by a cruel and relentless mentor. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his dancing dream.

Motivation: He is terrified, and will act out of fear.

Ideals: Athletic, Artistic. Flaws: Fearful. Bonds: Attractive, Mentor. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

Frederick Hampton, Male Human Bard 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)10 (+0) 18 (+4)13 (+1)
Skills Animal Handling +6, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Lance Badger, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. With bright auburn hair and a scraggly beard. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Enemies, Military. Occupation: Bather

Voice: German accent

Attributes [hide]

Lance Badger, Male Human Monk 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)10 (+0) 16 (+3)13 (+1)
Skills History +3, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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