Frederick Lincoln, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). He wears a deerstalker hat to cover his moderate length black hair. He has gleaming, smiling amber eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Entrepeneur. Flaws: Terse. Bonds: Religious, Rich. Occupation: Mercenary
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Thomas Stansfield, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear tan tank tops with brown pants. His brown hair is drawn into a tight pony tail with a skull scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Thomas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. A true patriot, Thomas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. One day when Thomas was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Thomas was heart-stricken from the event, and his mother started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Insomniac, PTSD. Bonds: Military, Family. Occupation: Unemployed
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 55 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 2000 gp. Rose (70 gp). Chalcedony (70 gp). Blue quartz (14 gp). Banded agate (14 gp). Star rose quartz (70 gp). Violet garnet (1200 gp). 1 Minor magic item.
Balimaar Harrington, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). His blonde hair is lengthy and is close to two feet long. His brown eyes dart from person to person to random spaces in the air.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Athletic, Impeccable. Flaws: Antagonistic, Disease, Insomniac. Occupation: Bather
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 5000 cp.
Diggory Shirley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is red, silky, and of moderate length. His green eyes dart from person to person.
Personality: He has a massive crush on the younger sibling of the Masseuse who has hired him part-time. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Masseuse arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has money and likes to spend it.
Ideals: Professionalism. Flaws: Insane. Bonds: Rich, Attractive, Has a crush. Occupation: Masseuse
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. Rose (70 gp).
Anselm Branson, Male Human [Permalink]
Personal [hide]
Description: A 6'4" northern man, he wears a tight fitting pastel shirt and pants. His tied-back hair is chestnut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He speaks before he thinks and is too direct. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: From birth he was tutored by a cruel and relentless mentor. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Impulsive. Bonds: Nature, Mentor. Occupation: Blacksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
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