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Advanced [show]


Odo Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly silver, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered music. He hasn't been sleeping well lately.

Motivation: Retire the richest man in the south; and to get a good night's sleep

Ideals: Entrepeneur, Opinionated, Artistic. Flaws: Insomniac. Bonds: Poor. Occupation: Bricklayer

Voice: Low and grunting

Attributes [hide]

Odo Chatham, Male Human Expert 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)12 (+1) 12 (+1)16 (+3)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Trey Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear brown clothing when he does not wear armor. His blonde hair is long and unkept. His eyes, though not visible through his cowl, are hazel.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He would rather hide behind his crafts than deal with other people.

History: Gifted from a young age, Trey studied abroad. Trey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his painting dream.

Motivation: He has decided he is irredeemable.

Ideals: Artistic, Gifted. Flaws: Ugly, Emotional, Shy. Bonds: Nature. Occupation: Interpreter

Voice: Speaks with lips pursed

Attributes [hide]

Trey Kelsey, Male Human Cleric 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)14 (+2) 17 (+3)12 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Auran, Aquan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 200 gp. Deep blue spinel (1500 gp). Carnelian (60 gp). Sard (60 gp).


Social Check DCs


Adelard Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Locksmith uniform, and sports empty pouches on his belt. He has a very tight haircut. His eyes are green.

Personality: He is almost excessively polite to everyone, even when angry. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. He has drifted from career to career and currently works as a Locksmith.

Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Adelard Jacobs, Male Human Warrior 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 68 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Athletics +3, Nature +5
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +5

Possessions: 1200 gp. Rich purple corundum (1500 gp). Deep blue spinel (400 gp). Iolite (60 gp). Bloodstone (60 gp). Peridot (60 gp). Chrysoberyl (60 gp).


Social Check DCs


Norman Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is braided into rings. His gray eyes are passionate and lively.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: To prove his worth to the world.

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Job, Rich, Adventurer. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Norman Hadleigh, Male Human Paladin 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 60 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)10 (+0) 9 (-1)10 (+0)
Skills Animal Handling +2, Sleight of Hand +7
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Silver pearl (130 gp). Rose (70 gp). Amber (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Wellington, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. His white hair and beard is wavy and long. His eyes are violet and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He served in the navy to pay for his family's outstanding loans. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Military, In love. Occupation: Animal Trainer

Voice: Low range voice

Attributes [hide]

Tim Wellington, Male Human Wizard 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)15 (+2) 14 (+2)10 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 80 pp. Azurite (4 gp). Fiery yellow corundum (1100 gp). Deep blue spinel (1600 gp).


Social Check DCs

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