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NPC Generator

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William Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered green stockings. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His eyes are likewise hazel.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a ruthless business man, a trait he acquired from his mother.

History: He got into the Junk Dealer business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: To be a Server again.

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Job. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

William Ashton, Male Human Warlock 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)15 (+2) 18 (+4)13 (+1)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Auran, Infernal
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 5000 sp.


Social Check DCs


Gunter Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in collared shirts and wears a proper scarf over his head. His golden hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His mother raised him in a mountain cabin. He was taken from his home at a very young age. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic. Flaws: Secretive, Antagonistic. Bonds: Nature, Slave. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Gunter Chatham, Male Human Commoner 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 50 pp.


Social Check DCs


Trey Brady, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His amber eyes are slightly larger than normal.

Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Extrovert, Opinionated, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Trey Brady, Male Human Aristocrat 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 16 (+3)11 (+0)
Skills Acrobatics +5, Perception +6
Senses Passive Perception 16
Languages Common, Goblin, Dwarven, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6

Possessions: 500 gp.


Social Check DCs


Clerebold Winterbourne, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is brown. His gray eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Joker. Bonds: Poor. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Clerebold Winterbourne, Male Human Barbarian 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)16 (+3) 18 (+4)12 (+1)
Skills Animal Handling +6, Performance +3
Senses Passive Perception 14
Languages Common, Halfling, Terran, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 25000 sp.


Social Check DCs


John Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and green workpants. His shirt is red, and he wears a heavy green leather apron most of the time. His hair is red and curly. He wears large thick round spectacles.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Farmer arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. In the meantime he has taken over work as a Farmer and occasionally as a mercenary.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he uses money and sex appeal to get what he needs

Bonds: Immigrant, Attractive, Adventurer, Rich, Job. Occupation: Farmer

Voice: Spits and sputters

Attributes [hide]

John Bentham, Male Human Commoner 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Masterwork studded leather. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs

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