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Advanced [show]


Justin Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears baggy tan pantaloons and a violet scarf. He has a hunchback. His moppish silver hair is in a traditional bowl cut. He has a dull look in his blue eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of eastern immigrants he idolized his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Justin Marlowe, Male Human Warrior 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 12 (+1)13 (+1) 18 (+4)4 (-3)
Skills Acrobatics +0, Nature +3
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Manfred Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. His hair is chestnut and curly. His eyes, though not visible through his cowl, are brown.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Manfred's mother didn't care for him much, and the feeling was mutual. He has achieved small success as a Junk Dealer.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is greedy

Flaws: Emotional, Antagonistic. Bonds: Rich, Job, Enemies. Occupation: Junk Dealer

Voice: Pronounces difficult words wrong

Attributes [hide]

Manfred Marley, Male Human Wizard 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 44 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)9 (-1) 12 (+1)8 (-1)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. Eye agate (8 gp). Bloodstone (70 gp). 1 Minor magic item.


Social Check DCs


Rolf Hayley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a custom-built plate barding that's adorned with green lining and desert motifs. He wears a feathered hat to cover his moderate length chestnut hair. He has a tattooed face.

Personality: He acts crazy and hedonistic. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the south, certain he would find work there.

Motivation: To share knowledge with the world; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical. Flaws: Hedonist, PTSD. Bonds: Immigrant. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Rolf Hayley, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)7 (-2) 9 (-1)12 (+1)
Skills Investigation +0, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Amethyst (90 gp). Deep blue spinel (200 gp). Freshwater pearl (12 gp).


Social Check DCs


Godfrey Gresham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with feathered hat. His brown hair is singed and shortened. His green unseeing eyes seem to look past you.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Sold as a small child to a slaver, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Philantrophist. Flaws: Ugly, Disease, Antagonistic. Bonds: Mentor. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Godfrey Gresham, Male Human Aristocrat 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)14 (+2) 9 (-1)13 (+1)
Skills Acrobatics +6, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Robert Coombs, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is renowned for his bright black suits and hats, and is pretty ugly. His auburn hair is matted, messy, and big. He has gray eyes and a black hat with a blue feather.

Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: An old rival family wants him found.

Flaws: Ugly, Insane. Bonds: Adventurer, Poor, Family. Occupation: Courier

Voice: Uses sign language

Attributes [hide]

Robert Coombs, Male Human Commoner 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 11 (+0)18 (+4) 12 (+1)10 (+0)
Skills Athletics +7, Performance +3
Senses Passive Perception 11
Languages Common, Auran, Celestial, Gnome, Sylvan
Attacks Melee +7 / 2d6+4, Ranged +1 / 2d6-2, Grapple +3

Possessions: 700 gp. Onyx (40 gp). 1 Banded mail. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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