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NPC Generator

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Advanced [show]


Godfrey Churchill, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He sports red clothing, slightly heavier than average wear. He wears his red hair down. His eyes are hazel.

Personality: He is overprotective of those who hire his services. He works hard and plays hard.

History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered dancing. He has built up a small fortune and can afford his own way.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Artistic. Flaws: Hedonist. Bonds: Guardian, Rich, Adventurer. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

Godfrey Churchill, Male Human Bard 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)7 (-2) 13 (+1)17 (+3)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp.


Social Check DCs


Theobald Altham, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His brown hair is braided into rings. His eyes are likewise violet. His teeth are white and perfect.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He receives visions of the future at random moments

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Passionate, Gifted. Bonds: Attractive, Religious, Enemies. Occupation: Crown-heir

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theobald Altham, Male Human Bard 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)15 (+2) 12 (+1)12 (+1)
Skills History +5, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1000 gp. Carnelian (70 gp). Aquamarine (500 gp). Sardonyx (70 gp). Freshwater pearl (6 gp).


Social Check DCs


Anselm Heiser, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has done his best to style his blonde hair to look like a famous performer. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Shy, Antagonistic. Bonds: Religious, Enemies. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Anselm Heiser, Male Human Warrior 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)15 (+2) 10 (+0)5 (-3)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bernard Astley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a green and black handkerchief worn on his left side. He has styled his red hair well, parting it to the left. His eyes are a pleasant hazel.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a big fan of imagination and believes people should spend more time reading and writing.

History: When he was but 5 years old his parents immigrated from the south. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a merchant and was forced into it by his family

Ideals: Logical. Bonds: Immigrant, Attractive, Adventurer, Family. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

Bernard Astley, Male Human Bard 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)8 (-1) 7 (-2)10 (+0)
Skills Athletics +3, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Kensley, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He dresses well, typically a more casual-formal manner. He wears a deerstalker hat to cover his moderate length black hair. This brown eyed southerner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He inherited the family business which he has now maintained for 5 years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Optimist, Joker, Gifted. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Thomas Kensley, Male Human Wizard 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)14 (+2) 13 (+1)8 (-1)
Skills Performance +1, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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