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NPC Generator

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Advanced [show]


Clerebold Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a blue coat over a grey low-cut shirt, and a small hat upon his head. His silver hair is unkempt and raggedy. His green eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.

History: Gifted from a young age, Clerebold studied abroad. After coming to the age of reason, Clerebold took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 11 years.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly, Lazy. Bonds: Poor, Job. Occupation: Merchant

Voice: Soothing and warm

Attributes [hide]

Clerebold Northcott, Male Human Rogue 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)12 (+1) 10 (+0)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 8000 sp. Chrysoberyl (150 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Elton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey wide-brimmed hat and grey clothes. He carries with him a set of rapiers on his belt, each one with a emerald on the hilt. His white hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gilbert's homeland. Gilbert decided to take the middle way and become a bodyguard. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Guardian, Rich, Immigrant. Occupation: Carpenter

Voice: Slurs words

Attributes [hide]

Gilbert Elton, Male Human Expert 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 11 (+0)8 (-1) 11 (+0)12 (+1)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4

Possessions: 3000 sp. Red-brown spinel (50 gp). Golden pearl (50 gp).


Social Check DCs


Shane Heiser, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. His brown hair is slicked back into a classic pompadour. His half smiles and gray eyes are beguiling and draw you in.

Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Shane was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Ideals: Opinionated, Persistence. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Crown-heir

Voice: Squeaky

Attributes [hide]

Shane Heiser, Male Human Cleric 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)12 (+1) 13 (+1)10 (+0)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: Rose (20 gp). Black opal (900 gp). Rose (20 gp). Jasper (20 gp). 1 Minor magic item.


Social Check DCs


Arnold Barlow, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and wears a tight fitting brown shirt and pants. His hair is long and silver with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His eyes are brown.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Sold as a small child to a brothel owner, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now owns his own business.

Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and sabotage a competitor

Ideals: Philantrophist. Bonds: Family, Mentor, Job. Occupation: Seamstress

Voice: French accent

Attributes [hide]

Arnold Barlow, Male Human Monk 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)10 (+0) 7 (-2)11 (+0)
Skills Nature +3, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 700 gp.


Social Check DCs


Hunter Ansley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He is well dressed, constantly wearing a green suit, black shirt, and violet tie. His long red hair is drawn into a two foot long braid. He has a dull look in his gray eyes.

Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small desert village. His mother was a soldier and died while he was still young. Hunter was left his mother's suit of armor and trained in its use and care. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his brother; and to reunite with his absent mother

Ideals: Philantrophist, Joker. Bonds: Nature, Military, Family. Occupation: Barrister

Voice: growls and snarls, animalistic

Attributes [hide]

Hunter Ansley, Male Human Cleric 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)6 (-2) 16 (+3)9 (-1)
Skills Arcana +0, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs

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