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NPC Generator

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Advanced [show]


Cory Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is renowned for his bright white suits and hats. He has brown hair. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Cory lived on a farm with his father, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found; and he's looking for his big break

Flaws: Shy, Antagonistic. Bonds: Family, Slave, Adventurer. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Cory Eastoft, Male Human Fighter 9
Medium (5'11") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 69 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)10 (+0) 13 (+1)6 (-2)
Skills Persuasion +1, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 130 pp.


Social Check DCs


Alexandre Barton, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He is dressed in an above average manner. He has shaved his head bald. His green eyes dart from person to person to random spaces in the air.

Personality: He is overprotective of those who hire his services. As long as the job gets done he does not care how it got done.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Ruler father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Seeks redemption.

Ideals: Professionalism, Gifted. Flaws: Disease. Bonds: Attractive, Guardian. Occupation: Spy

Voice: Raspy

Attributes [hide]

Alexandre Barton, Male Human Monk 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 8 (-1)14 (+2) 9 (-1)14 (+2)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Abyssal, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp. Peridot (40 gp). White pearl (50 gp). Carnelian (40 gp).


Social Check DCs


Ernest Blythe, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his greatsword. His brown hair is singed and shortened. His green eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments

History: He was born into a rich family. After coming to the age of reason, Ernest took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Locksmith

Voice: Hissing voice

Attributes [hide]

Ernest Blythe, Male Human Warrior 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)15 (+2) 9 (-1)13 (+1)
Skills Nature +5, Survival +2
Senses Passive Perception 9
Languages Common, Infernal, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Roger Wade, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large violet jacket. His hair, while still mostly chestnut, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with vampirism at a very young age, Roger has worked very hard to control his curse. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To prove his worth to the world.

Flaws: Antagonistic, Impulsive, Disease. Bonds: Attractive, In love. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Roger Wade, Male Human Rogue 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)13 (+1) 17 (+3)12 (+1)
Skills Persuasion +4, Stealth +7
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 1000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Thomas Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a green coat. He has styled his red hair well, parting it to the right. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: A powerful necromancer made him what he is. He moved from fad to fad and when he turned 15 he discovered singing. Since then, he has sought to make the best of life.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Thomas Birkenhead, Male Human Warrior 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)18 (+4) 15 (+2)16 (+3)
Skills Animal Handling +5, History +7
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Abyssal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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