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NPC Generator

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Advanced [show]


Drogo Haley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is well dressed, but even with his fine clothing he looks run-down. His golden hair is drawn into a tight pony tail with a rose scrunchie. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Drogo has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Fisher again; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Addict, Insane, Disease. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Drogo Haley, Male Human Adept 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)19 (+4) 14 (+2)17 (+3)
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Common, Druidic, Elven, Infernal, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Reynard Payton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. He wears a colorful flower in his red hair. His eyes are likewise brown.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His mother raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Enemies, Nature, Mentor. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Reynard Payton, Male Human Rogue 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)14 (+2) 9 (-1)10 (+0)
Skills Athletics +1, History +5
Senses Passive Perception 9
Languages Common, Druidic, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Colby, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born on a small isolated farm. Roger liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: He is content; and he is greedy

Ideals: Entrepeneur, Athletic. Flaws: Mundane. Bonds: Rich, Nature. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

Roger Colby, Male Human Monk 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)16 (+3) 4 (-3)5 (-3)
Skills Athletics +4, Intimidation +0
Senses Passive Perception 7
Languages Common, Auran, Gnome, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 8000 sp. Star ruby (800 gp). Banded agate (9 gp). Rock crystal (20 gp). Iolite (20 gp). Azurite (9 gp). Lapis lazuli (9 gp).


Social Check DCs


John Huxley, Male Human [Permalink]

Personal [hide]

Description: This man typically wears grey cloth garments or leather armor. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears his black hair up. His violet eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy and tries to find solutions quickly.

History: He got into the Mason business at a young age. When John reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Insomniac, Lazy. Bonds: Rich, Job, Military. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

John Huxley, Male Human Bard 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Wymar Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is typically in his Bellfounder uniform. His hair is always cut to a buzz. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of northern immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Logical. Flaws: Mundane. Bonds: Job, Immigrant, Rich. Occupation: Bellfounder

Voice: American accent

Attributes [hide]

Wymar Brownrigg, Male Human Druid 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)16 (+3) 13 (+1)15 (+2)
Skills Persuasion +4, Religion +5
Senses Passive Perception 11
Languages Common, Terran, Auran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. Sard (50 gp). Lapis lazuli (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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